a style of Japanese film and television animation, typically aimed at adults as well as children.
(WIKIPEDIA)
The
history of anime can be traced back to the start of the 20th century, with the oldest surviving anime being
Namakura Gatana (Blunt Sword).
[1]
The first generation of animators in the late 1910s included
Ōten Shimokawa,
Jun'ichi Kōuchi and
Seitaro Kitayama, commonly referred to as the "
fathers" of anime.
[2] Propaganda films such as
Momotarō no Umiwashi (1943) and
Momotarō: Umi no Shinpei (1945), the latter being the first anime feature film, were made during
World War II. During the 1970s, anime developed further, separating itself from its Western roots, and developing distinct genres such as
mecha and its
Super Robot subgenre. Typical shows from this period include
Astro Boy,
Lupin III and
Mazinger Z. During this period several filmmakers became famous, especially
Hayao Miyazaki and
Mamoru Oshii.
In the 1980s, anime became mainstream in
Japan, experiencing a boom in production with the rise in popularity of anime's like
Gundam,
Macross,
Dragon Ball, and genres such as
Real Robot,
Space Opera and
Cyberpunk.
Space Battleship Yamato and
The Super Dimension Fortress Macross also achieved worldwide success after being adapted respectively as
Star Blazers and
Robotech.
The film
Akira
set records in 1988 for the production costs of an anime film and went
on to become an international success. Later, in 2004, the same creators
produced
Steamboy, which took over as the most expensive anime film.
Spirited Away shared the first prize at the 2002
Berlin Film Festival and won the 2003
Academy Award for Best Animated Feature, while
Innocence: Ghost in the Shell was featured at the 2004
Cannes Film Festival.
First generation
According to Natsuki Matsumoto, the first animated film produced in Japan may have stemmed from as early as 1907. Known as
Katsudō Shashin
(活動写真, Activity Photo) from its depiction of a boy in a sailor suit
drawing the characters for "Katsudō Shashin", the film was first found
in 2005. It consists of fifty frames stenciled directly onto a strip of
celluloid.
[3][4]
This claim has not been verified though and predates the first showing
of animated films in Japan. The date and first film publicly displayed
is another source of contention, while no Japanese produced animation is
definitively known to date before 1917, the possibility exists that
other films entered Japan and that no known records have surfaced to
prove a showing prior to 1912.
[5]
Film titles have surfaced over the years, but none have been proven to
predate this year. The first foreign animation is known to have been
found in Japan in 1910, but it is not clear if the film was ever shown
in a cinema or publicly displayed at all. Yasushi Watanabe found a film
known as 不思議のボールド
(Fushigi nobōrudo Miracle Board?) in the records of the 吉沢商店
(Yoshizawa Shōten?) company. The description matches
James Blackton’s
Humorous Phases of Funny Faces, though academic consensus on whether or not this is a true animated film is disputed.
[5] According to Kyokko Yoshiyama, the first animated film called ニッパールの変形
(Nippaaru's Transformation?) was shown in Japan at the 浅草帝国館
(Asakusa Teikokukan?)
in Tokyo sometime in 1911. Yoshiyama did not refer to the film as
"animation" though. The first confirmed animated film shown in Japan was
Les Exploits de Feu Follet by
Émile Cohl
on April 15, 1912. While speculation and other "trick films" have been
found in Japan, it is the first recorded account of a public showing of a
two-dimensional animated film in Japanese cinema. During this time,
German animations marketed for home release were distributed in Japan.
[5]
Few complete animations made during the beginnings of Japanese
animation have survived. The reasons vary, but many are of commercial
nature. After the clips had their run,
reels
(being property of the cinemas) were sold to smaller cinemas in the
country and then disassembled and sold as strips or single frames. The
first anime that was produced in Japan was made sometime in 1917, but
there is dispute on which title was the first to get that honor. It has
been confirmed though that
Dekobō shingachō – Meian no shippai (凸坊新画帳・名案の失敗 Bumpy new picture book – Failure of a great plan?) was made sometime during February, 1917. At least two unconfirmed titles were reported to have been made the previous month.
[5]
The first anime short films were made by three leading figures in the industry.
Ōten Shimokawa was a political caricaturist and cartoonist who worked for the magazine
Tokyo Puck. He was hired by
Tenkatsu to do an animation for them. Due to medical reasons, he was only able to do five movies, including
Imokawa Mukuzo Genkanban no Maki (1917), before he returned to his previous work as a cartoonist. Another prominent animator in this period was
Jun'ichi Kōuchi.
He was a caricaturist and painter, who also had studied watercolor
painting. In 1912, he also entered the cartoonist sector and was hired
for an animation by Kobayashi Shokai later in 1916. He is viewed as the
most technically advanced Japanese animator of the 1910s. His works
include around 15 movies. The third was
Seitaro Kitayama,
an early animator who made animations on his own and was not hired by
larger corporations. He eventually founded his own animation studio, the
Kitayama Eiga Seisakujo,
which was later closed due to lack of commercial success. He utilized
the chalkboard technique, and later paper animation, with and without
pre-printed backgrounds. The works of these two latter pioneers include
Namakura Gatana (
An Obtuse Sword, 1917) and a 1918 film
Urashima Tarō which were discovered together at an
antique market in 2007.
[6]
Second generation
Yasuji Murata,
Hakuzan Kimura,
Sanae Yamamoto and
Noburō Ōfuji were students of Kitayama Seitaro and worked at his film studio.
Kenzō Masaoka, another important animator, worked at a smaller animation studio. In 1923, the
Great Kantō earthquake destroyed most of the Kitayama studio and the residing animators spread out and founded studios of their own.
Prewar animators faced several difficulties. First, they had a hard time competing with foreign producers such as
Disney,
which were influential on both audiences and producers. Since foreign
films had already made a profit abroad, they could be sold for even less
than the price domestic producers need to charge in order to break
even.
[7]
Japanese animators thus had to work cheaply, in small companies with
only a handful of employees, but that could make matters worse: given
costs, it was then hard to compete in terms of quality with foreign
product that was in color, with sound, and made by much bigger
companies. Japanese animation until the mid-1930s, for instance,
generally used
cutout animation instead of
cel animation because the celluloid was too expensive.
[8]
This resulted in animation that could seem derivative, flat (since
motion forward and backward was difficult) and without detail.
[9] But just as postwar Japanese animators were able to turn
limited animation into a plus, so masters such as Yasuji Murata and Noburō Ōfuji were able to do wonders in cutout animation.
Animators such as
Kenzō Masaoka and
Mitsuyo Seo,
however, did attempt to bring Japanese animation up to the level of
foreign work by introducing cel animation, sound, and technology such as
the
multiplane camera. Masaoka created the first
talkie anime,
Chikara to Onna no Yo no Naka, released in 1933,
[10][11][page needed] and the first anime made entirely using cel animation,
The Dance of the Chagamas (1934).
[12] Seo was the first to use the multiplane camera in
Ari-chan in 1941.
Such innovations, however, were hard to support purely commercially,
so prewar animation depended considerably on sponsorship, as animators
often concentrated on making PR films for companies,
educational films for the government, and eventually works of
propaganda for the military.
[13]
During this time, censorship and school regulations discouraged
film-viewing by children, so anime that offered educational value were
supported and encouraged by the
Monbusho
(the Ministry of Education). This proved important for producers that
had experienced a hard time releasing their work in regular theaters.
Animation had found a place in scholastic, political and industrial use.
During the second World War
In the 1930s the Japanese government began enforcing cultural
nationalism.
This also lead to a strict censorship and control of published media.
Many animators were urged to produce animations which enforced the
Japanese spirit and national affiliation. Some movies were shown in
newsreel theaters, especially after the
Film Law of 1939 promoted
documentary
and other educational films. Such support helped boost the industry, as
bigger companies formed through mergers, and prompted major live-action
studios such as
Shochiku to begin producing animation.
[14] It was at Shochiku that such masterworks as
Kenzō Masaoka's
Kumo to Chūrippu were produced. Wartime reorganization of the industry, however, merged the feature film studios into just three big companies.
More animated films were commissioned by the military,
[15] showing the sly, quick Japanese people winning against enemy forces. In 1943,
Geijutsu Eigasha produced
Mitsuyo Seo's
Momotaro's Sea Eagles with help from the
Navy. Shochiku then made Japan's first real
feature length animated film, Seo's
Momotaro's Divine Sea Warriors in 1945, again with the help of the Navy. In 1941
Princess Iron Fan had become the first
Asian animation of notable length ever made in
China.
Due to economic factors, it would be Japan which later emerged long
after the war with the most readily available resources to continue
expanding the industry.
Toei Animation and Mushi Production
In 1948,
Toei Animation was founded and produced the first color anime
feature film in 1958,
Hakujaden (
The Tale of the White Serpent, 1958).
It was released in the US in 1961 as
Panda and the Magic Serpent.
[16] After the success of the project, Toei released a new feature length animation annually.
[17]:101
Toei's style was also characterized by an emphasis on each animator
bringing his own ideas to the production. The most extreme example of
this is
Isao Takahata's film
Hols: Prince of the Sun (1968).
Hols is often seen as the first major break from the normal anime style and the beginning of a later movement of "
auteuristic" or "progressive anime" which would eventually involve directors such as
Hayao Miyazaki (creator of
Spirited Away) and
Mamoru Oshii.
[citation needed]
A major contribution of Toei's style to modern anime was the
development of the "money shot". This cost-cutting method of animation
allows for emphasis to be placed on important shots by animating them
with more detail than the rest of the work (which would often be limited
animation). Toei animator
Yasuo Ōtsuka
began to experiment with this style and developed it further as he went
into television. In the 1980s Toei would later lend its talent to
companies like
Sunbow Productions,
Marvel Productions,
DiC Entertainment,
Murakami-Wolf-Swenson,
Ruby Spears and
Hanna Barbera with producing several animated cartoons for America during this period. Other studios like
TMS Entertainment,
were also being used in the 80's, which lead to Asian studios being
used more often to animate foreign productions, but the companies
involved still produced anime for their native Japan.
[citation needed]
Osamu Tezuka established
Mushi Production
in 1961, after Tezuka's contract with Toei Animation expired. The
studio pioneered TV animation in Japan, and was responsible for
successful TV series such as
Astro Boy,
Kimba the White Lion,
Gokū no Daibōken and
Princess Knight.
Their Anime was also the first to reach overseas on the NBC in 1963,
although Osamu Tezuka would already complain about the restrictions on
US television, and the alterations that would have to be made for
broadcast.
[18]
1960s
The 1960s introduced the first animated television series. Osamu Tezuka's
Tetsuwan Atom (Astro Boy)) is often miscredited as the first television anime series.
[19] The first animated television series in Japan was
Instant History, although it did not consist entirely of animation.
[17]:90 Astro Boy was highly influential to other anime in the 1960s.
[20] There was a surplus of anime about robots and/or space that followed.
The first animation to be broadcast was
Three Tales, but it is a film, not a series. 1963 premiered several television anime other than
Astro Boy, which premiered on the first day of the year.
Sennin Buraku,
Tetsujin 28-go,
Ginga Shounen Tai, and
8 Man are among other television anime that began airing that year.1963 also introduced Toei Doga's first anime television series
Wolf Boy Ken.
Fujiko Fujio's first manga to be animated was
Shisukon Ouji
in the same year. Due to the success of these titles in 1963, there
were a few more anime introduced in 1964. Most notable is the 59-episode
adaptation of Tezuka's
Big X or
Shōnen Ninja Kaze no Fujimaru. Mushi Pro continued to produce more television anime and met success with titles such as
Kimba the White Lion in 1965.Other important anime of '65 include
Prince Planet,
Hustle Punch Super Jetter and
Patrol Hopper. 1966 saw a change from
monochrome
animation into an addition of a few color titles. Nonetheless, most of
the biggest hits were black-and-white titles. What is noted as the first
magical girl anime,
Sally the Witch, was broadcast. A manga adaptation came before the anime and was written by Gigantor creator
Mitsuteru Yokoyama.
Tetsuya Chiba's first manga to be animated,
Harris no Kaze, premiered, as well as
Shotaro Ishinomori's
Cyborg 009 precursor anime series
Rainbow Sentai Robin.
Robin is the first televised
sentai team series. In 1967 the original
Speed Racer
television anime began. It was another anime brought to the west that
met great success. At the same time an anime adaptation of Tezuka's
Princess Knight aired, making it one of very few
shoujo
anime of the decade. Anime adapted from manga became increasingly more
popular at the end of the decade. The first anime adaptation of
Shotaro Ishinomori's
Cyborg 009 was created following up to the film adaptation two years prior. The first of many anime for
GeGeGe no Kitarō also began airing in 1968. In the same year, the anime adaptation of
Ikki Kajiwara and
Noboru Kawasaki's
Star of the Giants aired, making it the first sports anime. Soon after followed
Attack No. 1,
another sports anime, which was quintessential in causing an extreme
increase in popularity for shoujo and sports anime. Another legendary
title is
Tiger Mask (also written by Kajiwara) which was highly influential in anime and real life wrestling.
The long-running
Sazae-san
anime also began in 1969 and continues today with excess of 6500
episodes broadcast as of 2014. With an audience share of 25% the series
is still the most popular anime broadcast.
[16]:725
1970s
During the
1970s, the Japanese film market shrunk due to competition from
television. This increased competition from television reduced Toei
animation's staff and many animators went to studios such as A Pro and
Telecom animation. Mushi Production went bankrupt (only to be revived 4
years later), its former employees founding studios such as
Madhouse and
Sunrise.
Many young animators were thrust into the position of director before
they would have been promoted to it. This injection of young talent
allowed for a wide variety of experimentation. One of the earliest
successful television productions in the early 1970s was
Tomorrow's Joe (1970), a
boxing anime which has become iconic in Japan.1971 saw the first installment of the
Lupin III
anime. Contrary to the franchise's currently popularity, the first
season only ran for 23 episodes before being cancelled. The second
season in 1977 saw considerably more success, spanning 155 episodes over
three years.
Another example of this experimentation is with
Isao Takahata's 1974 television series
Heidi, Girl of the Alps.
This show was originally a hard sell because it was a simple realistic
drama aimed at children. Most TV networks thought the TV show wouldn't
be successful because children needed something more fantastic to draw
them in.
Heidi wound up being an international success being
picked up in many European countries and becoming popular there. In
Japan it was so successful that it allowed for
Hayao Miyazaki and
Takahata to start up a series of literary based anime (
World Masterpiece Theater). Miyazaki and Takahata left
Nippon Animation in the late 1970s. Two of Miyazaki's critically acclaimed productions during the 1970s were
Future Boy Conan (1978) and
Lupin III: The Castle of Cagliostro (1979).
Another genre known as
Mecha came into being at this time. Some early works include
Mazinger Z (1972–74),
Science Ninja Team Gatchaman (1972–74),
Space Battleship Yamato (1974–75) and
Mobile Suit Gundam
(1979–80). These titles showed a progression in the science fiction
genre in anime, as shows shifted from more superhero-oriented,
fantastical plots found, as seen in the
Super Robot genre, to somewhat more realistic
space operas with increasingly complex plots and fuzzier definitions of right and wrong, as seen in the
Real Robot genre. Mazinger Z is considered the first piloted mecha ever created in anime and manga.
As a contrast to the action oriented shows, shows for a female audience such as
Candy Candy and
Rose of Versailles, earned high popularity on Japanese Television and later in other parts of the world.
[21]
Also during this period Japanese Animation reached continental Europe
with productions aimed at European and Japanese children, with the most
pronounced examples being the aforementioned
Heidi but also
Barbapapa and
Vicky the Vikings.
Italy,
Spain and
France grew an interest into Japan's output and imported in masses for a cheap selling price that Japan was offering.
[21][page needed][22]
1980s
The shift towards
space operas became more pronounced with the commercial success of
Star Wars (1977).
[citation needed] This allowed for the space opera
Space Battleship Yamato (1974) to be revived as a theatrical film.
Mobile Suit Gundam (1979), the first
Real Robot anime, was also initially unsuccessful but was revived as a theatrical film in 1982. The success of the theatrical versions of
Yamato and
Gundam are seen as the beginning of the anime boom of the 1980s. This anime boom also marked the beginning of "
Japanese Cinema's Second Golden Age".
[23]
While the
mecha genre shifted from giant robots (the Mecha genre of the 1970s) to elaborate space operas (the
Real Robot genre of the 1980s), two other events happened at this time. A subculture in Japan, who later called themselves
otaku, began to develop around animation magazines such as
Animage or later
Newtype. These magazines popped up in response to the overwhelming fandom that developed around shows such as
Yamato and
Gundam in the late 1970s and early 1980s.
Yamato animator
Yoshinori Kanada allowed individual key animators working under him to put their own style of movement as a means to save money.
[citation needed]
In many more "auteuristic" anime this formed the basis of an
individualist animation style unique to Japanese commercial animation.
In addition, Kanada's animation was inspiration for
Takashi Murakami and his
Superflat art movement.
In the United States the already mentioned popularity of
Star Wars had a similar, but much smaller, effect on the development of anime.
[citation needed] Gatchaman was reworked and edited into
Battle of the Planets in 1978 and again as
G-Force in 1986.
Space Battleship Yamato was reworked and edited into
Star Blazers in 1979. The
Macross series began with
The Super Dimension Fortress Macross (1982), which was adapted into English as the first arc of
Robotech (1985), which was created from three separate anime titles:
The Super Dimension Fortress Macross,
Super Dimension Cavalry Southern Cross and
Genesis Climber Mospeada. The sequel to
Mobile Suit Gundam,
Mobile Suit Zeta Gundam (1985), became the most successful
Real Robot space opera in Japan, where it managed an average
television rating of 6.6% and a peak of 11.7%.
[24]
As well as adapted anime, many American companies utilised Japanese
animation studios to animated their television series, examples include
Takara's/Toei animation's
The Transformers and Hasbro's
G.I. Joe television series and Gaylord Entertainment/Tokyo Movie Shinsha's
The Adventures of the Galaxy Rangers. Popular American entertainment franchises from the 1980s often originated from pre-existing Japanese franchises, such as "
Transformers" and "
Robotech". Franchises such as "
Transformers", which were adapted from the unpopular Japanese "
Diaclone" and "
Microman" toy franchises by "
Takara", also became popular in Japan and even promted anime continuations of the American/Japanese animated series, such as "
Transformers: The Headmasters", "
Transformers: Super God Masterforce", "
Transformers: Victory", and the OVA's "
Transformers: The Movie" and "
Transformers: Zone".
The otaku culture became more pronounced with
Mamoru Oshii's adaptation of
Rumiko Takahashi's popular manga
Urusei Yatsura (1981).
Yatsura
made Takahashi a household name and Oshii would break away from fan
culture and take a more auteuristic approach with his 1984 film
Urusei Yatsura 2: Beautiful Dreamer. This break with the otaku culture would allow Oshii to experiment further.
The otaku subculture had some effect on people who were entering the
industry around this time. The most famous of these people were the
amateur production group Daicon Films which would become
Gainax.
Gainax began by making films for the Daicon science fiction conventions
and were so popular in the otaku community that they were given a
chance to helm the biggest budgeted (to that point) anime film,
Royal Space Force: The Wings of Honneamise (1987).
One of the most influential anime of all time,
Nausicaä of the Valley of the Wind
(1984), was made during this time period. The film gave extra prestige
to anime allowing for many experimental and ambitious projects to be
funded shortly after its release. It also allowed director
Hayao Miyazaki and his longtime colleague Isao Takahata to set up their own studio under the supervision of former
Animage editor
Toshio Suzuki. This studio would become known as
Studio Ghibli and its first film was
Laputa: Castle in the Sky (1986), one of Miyazaki's most ambitious films.
The success of
Dragon Ball
(1986) introduced the martial arts genre and became incredibly
influential in the Japanese Animation industry. It influenced many more
martial arts anime and manga series' including
YuYu Hakusho (1990),
One Piece (1999), and
Naruto (2002).
The 1980s brought anime to the
home video market in the form of
Original Video Animation (OVA). The first OVA was
Mamoru Oshii's
Moon Base Dallos (1983–1984).
Dallos was a flop, but later titles like
Fire Tripper,
Leda: The Fantastic Adventure of Yohko, and
Megazone 23 (all 1985) were successful.
Leda was in fact so successful, it was released theatrically at the end of the year. Shows such as
Patlabor
had their beginnings in this market and it proved to be a way to test
less marketable animation against audiences. The OVA allowed for the
release of
pornographic anime such as
Cream Lemon (1984). The first hentai OVA was actually the little-known Wonder Kids
Lolita Anime, also released in 1984.
The 1980s also saw the amalgamation of anime with video games. The airing of
Red Photon Zillion (1987) and subsequent release of its
companion game, is considered to have been a marketing ploy by
Sega to promote sales of their newly released
Master System in Japan.
Sports anime as now known made its debut in 1983 with an anime adaptation
Yoichi Takahashi's soccer manga
Captain Tsubasa,
which became the first worldwide successful sports anime leading its
way to create themes and stories that would create the formula that
would later be used in many sports series that soon followed such as
Slam Dunk,
Prince of Tennis and
Eyeshield 21.
The late 1980s, following the release of
Nausicaä, saw an
increasing number of high budget and/or experimental films. In 1985
Toshio Suzuki helped put together funding for Oshii's experimental film
Angel's Egg (1985). The OVA market allowed for short experimental pieces such as
Take the X Train,
Neo Tokyo, and
Robot Carnival (all three 1987).
Theatrical releases became more ambitious, each film trying to outclass or outspend the other film, all taking cues from
Nausicaä's popular and critical success.
Night on the Galactic Railroad (1985),
Tale of Genji (1986), and
Grave of the Fireflies (1988) were all ambitious films based on important literary works in Japan. Films such as
Char's Counterattack (1988) and
Arion
(1986) were lavishly budgeted spectacles. This period of lavish
budgeting and experimentation would reach its zenith with two of the
most expensive anime film productions ever:
Royal Space Force: The Wings of Honneamise (1987) and
Akira (1988).
Most of these films did not make back the costs to produce them. Neither
Akira nor
Royal Space Force: The Wings of Honneamise
were box office successes in Japan. As a result, large numbers of anime
studios closed down, and many experimental productions began to be
favored less over "tried and true" formulas. Only Studio Ghibli was able
to survive a winner of the many ambitious productions of the late 1980s
with its film
Kiki's Delivery Service (1989) being the top-grossing film for 1989 earning over $40 million at the box office.
Despite the failure of
Akira in Japan, it brought with it a
much larger international fan base for anime. When shown overseas, the
film became a cult hit and, eventually, a symbol of the medium for the
West. The domestic failure and international success of
Akira, combined with the bursting of the bubble economy and Osamu Tezuka's death in 1989, brought a close to the 1980s era of anime.
1990s
In 1995,
Hideaki Anno wrote and directed the controversial
anime,
Neon Genesis Evangelion.
This show became popular in Japan among anime fans and became known to
the general public through mainstream media attention. It is believed
that Anno originally wanted the show to be the ultimate otaku anime
designed to revive the declining
anime industry,
but midway through production he also made it into a heavy critique of
the culture eventually culminating in the still controversial, but quite
successful film
The End of Evangelion (1997) which grossed over $10 million. Anno would eventually go on to produce live action films. Many scenes in
Evangelion were so controversial that it forced
TV Tokyo to clamp down with censorship of violence and sexuality in anime. As a result, when
Cowboy Bebop
(1998) was first broadcast it was shown heavily edited and only half
the episodes were aired; though it too eventually managed to cement
itself as a mainstream hit both in and outside of Japan.
In addition,
Evangelion started up a series of so-called
"post-Evangelion" or "organic" mecha shows. Most of these were giant
robot shows with some kind of religious or difficult plot. These include
RahXephon,
Brain Powerd, and
Gasaraki. Another series of these are late night experimental TV shows. Starting with
Serial Experiments Lain (1998)
late night Japanese television became a forum for experimental anime with other shows following it such as
Boogiepop Phantom (2000),
Texhnolyze (2003) and
Paranoia Agent (2004). Experimental anime films were also released in the 1990s, most notably the
cyberpunk thriller
Ghost in the Shell (1995), which alongside
Megazone 23 (1985),
[25] had a strong influence on
The Matrix.
[26][27][28] Ghost in the Shell, alongside
Evangelion and the
neo-noir space western Cowboy Bebop, helped further entrench the awareness of anime in the international consciousness born out of the success of
Akira.
[29]
The late 1990s also saw a brief revival of the
Super Robot genre that was once popular in the 1960s and 1970s but had become rare due to the popularity of
Real Robot shows such as the
Gundam and
Macross series in the 1980s and psychological
Mecha shows such as
Neon Genesis Evangelion in the 1990s. The revival of the Super Robot genre began with the
Brave (Yuusha) Series, starting with
Brave Exkaiser in 1990, also there were many remakes and sequels of 70s super robot shows such as
Getter Robo Go and
Tetsujin-28 go FX in response to "post-Evangelion" trends, but there were very few popular Super Robot shows produced after this, until
Tengen Toppa Gurren Lagann in 2007.
Alongside its Super Robot counterpart, the
Real Robot genre was also declining during the 1990s. Though several
Gundam shows were produced during this decade, very few of them were successful. The only
Gundam shows in the 1990s which managed an average
television rating over 4% in Japan were
Mobile Fighter G Gundam (1994) and
New Mobile Report Gundam Wing (1995). It wasn't until
Mobile Suit Gundam SEED in 2002 that the Real Robot genre regained its popularity.
[24]
The 1990s also saw the popular video game series,
Pokémon,
spawn an anime television show which is still running, several anime
movies, a trading card game, toys, and much more. Other 1990s anime
series which gained international success were
Dragon Ball Z, Sailor Moon, and
Digimon; the success of these shows marked the beginning of the
martial arts superhero genre, the
magical girl genre, and the action adventure genre respectively. In particular,
Dragon Ball Z and
Sailor Moon were dubbed into more than a dozen languages worldwide. Another large success was the anime
One Piece, based on the best-selling manga of all time, which is still ongoing.
In 1997,
Hayao Miyazaki's
Princess Mononoke
became the most expensive animated film up until that time, costing $20
million to produce. Miyazaki personally checked each of the 144,000
cels in the film,
[30] and is estimated to have redrawn parts of 80,000 of them.
[31]
In 1999, the seinen genre of anime was paid tribute to in the franchise
The Matrix.
2000s
The "Evangelion-era" trend continued into the 2000s with Evangelion-inspired mecha anime such as
RahXephon (2002) and
Zegapain (2006) -
RahXephon was also intended to help revive 1970s-style mecha designs.
The
Real Robot genre (including the
Gundam and
Macross franchises), which had declined during the 1990s, was revived in 2002 with the success of shows such as
Mobile Suit Gundam SEED (2002),
Eureka Seven (2005),
Code Geass: Lelouch of the Rebellion (2006),
Mobile Suit Gundam 00 (2007), and
Macross Frontier (2008).
The 1970s-style
Super Robot genre revival started by
GaoGaiGar (1997), continued into the 2000s, with several remakes of classic series such as
Getter Robo and
Dancougar as well as original properties created in the
Super Robot mold like
Godannar and
Gurren Lagann. In particular,
Gurren Lagann combined the genre with elements from 1980s Real Robot shows as well as 1990s "post-Evangelion" shows.
Gurren Lagann received both the "best television production" and "best character design" awards from the
Tokyo International Anime Fair in 2008.
[32] This eventually culminated in the release of
Shin Mazinger in 2009, a full-length revival of the first Super Robot series,
Mazinger Z.
An art movement started by
Takashi Murakami that combined Japanese pop-culture with
postmodern art called
Superflat
began around this time. Murakami asserts that the movement is an
analysis of post-war Japanese culture through the eyes of the otaku
subculture. His desire is also to get rid of the categories of 'high'
and 'low' art making a flat continuum, hence the term 'superflat'. His
art exhibitions are very popular and have an influence on some anime
creators particularly those from Studio 4 °C.
[citation needed]
The experimental
late night anime trend popularized by
Serial Experiments Lain also continued into the 2000s with experimental anime such as
Boogiepop Phantom (2000),
Texhnolyze (2003),
Paranoia Agent (2004),
Gantz (2004), and
Ergo Proxy (2006)
In addition to these experimental trends, the 2000s was also characterized by the increase of the
moe-style art and the
bishōjo and
bishōnen character design. The presence and popularity of genres such as
romance,
harem and
slice of life rose.
Anime based on
eroge and
visual novels increased in popularity in the 2000s, building on a trend started in the late 90s by such works as
Sentimental Journey (1998) and
To Heart (1999). Examples of such works include
Green Green (2003),
SHUFFLE! (2006),
Kanon (2002 and 2006),
Fate/Stay Night (2006),
Higurashi no Naku Koro ni (2006),
Ef: A Tale of Memories (2007),
True Tears (2008), and
Clannad (2008 and 2009).
Many shows are being adapted from
manga and
light novels as well including popular titles such as
Inuyasha (2000),
Naruto (2002),
Fullmetal Alchemist (2003),
Monster (2004),
Bleach (2004),
Rozen Maiden (2005),
Aria the Animation (2005),
Shakugan no Shana (2005),
Pani Poni Dash! (2005),
Death Note (2006),
Mushishi (2006),
Sola (2007),
The Melancholy of Haruhi Suzumiya (2006),
Lucky Star (2007),
Toradora! (2008–09),
K-On! (2009),
Bakemonogatari (2009), and
Fairy Tail (2009),
Fullmetal Alchemist Brotherhood
(2009); these shows typically last several years and achieve large
fanbases. Nevertheless, original anime titles are stlil being created
which reach success.
The 2000s also mark a trend of emphasis of the
otaku subculture. A notable critique of this otaku subculture is found in the 2006 anime
Welcome to the N.H.K., which features a
hikikomori protagonist and explores the effects and consequences of various
Japanese sub-cultures, such as otaku,
lolicon,
internet suicide,
massively multiplayer online games and
multi-level marketing.
In contrast to the above-mentioned phenomenon, there have been more
productions of late night anime for a non-otaku audience as well. The
first
concentrated effort came from
Fuji TV's
Noitamina
block. The 30-minute late Thursday timeframe was created to showcase
productions for young women of college age, a demographic that watches
very little anime. The first production
Honey and Clover
was a particular success, peaking at a 5% TV rating in Kantou, very
strong for late night anime. The block has been running uninterrupted
since April 2005 and has yielded many successful productions unique in
the modern anime market.
There have been revivals of American cartoons such as
Transformers which spawned four new series,
Transformers: Car Robots in 2000,
Transformers: Micron Legend in 2003,
Transformers: Superlink in 2004, and
Transformers: Galaxy Force in 2005. In addition, an anime adaptation of the G.I Joe series was produced titled '
G.I. Joe: Sigma 6'.
The 2000s also saw the revival of earlier anime series in the forms of
Fist of the North Star: The Legends of the True Savior (2006) and
Dragon Ball Z Kai (2009). Later series also started receiving revivals in the late 2000s and early 2010s, such as with
Studio Khara's premier
Rebuild of Evangelion tetralogy, (2007-), and new adaptations of
Masamune Shirow's manga
Appleseed XIII (2011) and
Ghost in the Shell: Arise (2013-).
The decade also dawned a revival of high-budget feature-length anime films, such as
Millennium Actress (2001),
Metropolis (2001),
Appleseed (2001),
Paprika (2006), and the most expensive of all being
Steamboy (2004) which cost $26 million to produce.
Satoshi Kon established himself alongside
Otomo and
Oshii
as one of the premier directors of anime film, before his premature
death at the age of 46. Other younger film directors, such as
Mamoru Hosoda, director of
The Girl Who Leapt Through Time (2006) and
Summer Wars (2009), also began to reach prominence.
During this decade, anime feature films were nominated and won major
international film awards for the first time in the industry's history.
In 2002,
Spirited Away, a
Studio Ghibli production directed by
Hayao Miyazaki, won the
Golden Bear at the
Berlin International Film Festival and in 2003 at the
75th Academy Awards it won the
Academy Award for Best Animated Feature. It was the first non-American film to win the award and is one of only two to do so. It has also become
the highest grossing anime film, with a worldwide box office of
US$274 million.
Following the launch of
Toonami on
Cartoon Network and later
Adult Swim, anime saw a giant rise in the North American market. Kid-friendly anime such as
Pokémon,
Yu-Gi-Oh!,
Digimon,
Doraemon,
Bakugan,
Beyblade, and the
4Kids Entertainment adaptation of
One Piece have all received varying levels of success. This era also saw the rise of anime-influenced animation, most notably
Avatar: the Last Airbender and
The Legend of Korra,
Ben 10,
Chaotic,
Samurai Jack,
The Boondocks,
RWBY and
Teen Titans.
At the
2004 Cannes Film Festival,
Ghost in the Shell 2: Innocence, directed by
Mamoru Oshii, was in competition for the
Palme d'Or and in 2006, at the
78th Academy Awards,
Howl's Moving Castle, another Studio Ghibli-produced film directed by Hayao Miyazaki, was nominated for Best Animated Feature.
5 Centimeters Per Second, directed by
Makoto Shinkai, won the inaugural
Asia Pacific Screen Award for Best Animated Feature Film in 2007, and so far, anime films have been nominated for the award every year.
2010s
In 2012, the
Toonami block in the US was relaunched as an adult-oriented action block on
Adult Swim,
bringing uncut anime to a far wider audience. In addition to
re-releasing older shows, the block (as well as Adult Swim itself) also
oversees the premiere of English releases for various new shows,
including:
Durarara!! (2010),
Deadman Wonderland (2011),
Hunter x Hunter (2011),
Sword Art Online (2012),
Psycho-Pass (2012),
Attack on Titan (2013),
Kill la Kill (2013),
Space Dandy (2014),
Akame ga Kill! (2014),
Parasyte -the maxim- (2014), and
One Punch Man (2015).
On September 6, 2013
Hayao Miyazaki announced that
The Wind Rises (2013) would be his last film, and on August 3, 2014 it was announced that
Studio Ghibli was "temporarily halting production" following the release of
When Marnie Was There (2014), further substantiating the finality of Miyazaki's
retirement. The disappointing sales of
Isao Takahata's comeback film
The Tale of Princess Kaguya (2013) has also been cited as a factor.
[33] Additionally, various international anime distribution companies, such as
ADV Films,
Bandai Entertainment, and
Geneon Entertainment, were shut down due to poor revenue, with their assets spun into new companies like
Sentai Filmworks or given to other companies.
Both
Attack on Titan and
The Wind Rises reflect a national debate surrounding the reinterpretation of
Article 9 of the
Constitution of Japan, with Miyazaki's
pacifism in the film coming under fire from the
political right,
[34] while
Attack on Titan has been accused of promoting
militarism by people in neighboring Asian countries, despite being intended to show the haunting, hopeless aspects of conflict.
[35] The
mecha anime genre (as well as Japanese
kaiju films) received a Western homage with the 2013 film
Pacific Rim directed by
Guillermo del Toro.
[36]